Feels like Treyarch’s going all in this time. With Black Ops 7 on the horizon, it’s not just the usual hype about fresh maps or shiny new weapons. What’s getting people talking is how they’re baking accessibility right into the core of the game. This isn’t some bolt-on menu option slapped in at the end – it’s clear they’ve planned for it from day one. You can tell they’ve been listening to what players actually want: ways for CoD BO7 Boosting fans of all kinds to jump in, no matter what physical or sensory challenges they face. The idea is simple – more people playing together, no one left out.
From what’s trickled out so far, the customisation options look properly deep. For visual tweaks, we’re not just talking about a handful of preset colourblind filters – you’ll be able to fine-tune individual UI and scene colours so they suit your eyesight. There’s word of a high-contrast mode for menus and HUD elements, plus bigger, clearer text for subtitles and menu navigation. That sort of thing can make a massive difference when you’re squinting at player names in the middle of a firefight. It’s the kind of setting you adjust once and think, “Yeah, why haven’t they always done this?”
Audio’s getting a serious rethink too. Past games gave you basic volume sliders, sure, but they’re now adding the ability to adjust dialogue, footsteps, explosions, even vehicle sounds all separately. It’s a real win for folks who are hard of hearing or get overwhelmed by too much noise at once. Being able to turn down the boom of a chopper while keeping enemy footsteps crisp – that’s tactical. For anyone who’s ever missed a crucial audio cue because of chaos in the mix, this sort of control changes the game.
On the motor accessibility side, they’re going beyond just “you can remap buttons.” You’ll get ready-made presets built for different playstyles and physical needs, shaving off the time and hassle of setting up from scratch. Toggle ADS instead of holding the trigger, auto-sprint without mashing the stick, slow down rapid-tap combos – these are the things that stop the game being an endurance test and let skill take centre stage. You can sense they’ve thought about people who use alternative controllers or need an easier way to hit key actions mid-match.
Thing is, none of this comes out of nowhere. Call of Duty’s been slowly upping its accessibility game for years, testing features, listening to feedback, and each time the community’s been on board. Black Ops 7 feels like that next jump forward – practically a statement to the whole industry. They’re showing that good game design isn’t just about cool visuals or fast-paced combat, it’s about making sure everyone can join in without compromise.
If that means your squad now includes mates who couldn’t play comfortably before, that’s a huge win. Honestly, it’s exciting to think how these ideas might spread beyond CoD. And with CoD BO7 Boosting for sale already buzzing around, it’s clear this launch is shaping up to be one of the most inclusive yet.